Wonder What

$12.00

Step into the enchanting world of "WONDER WHAT," a captivating 20-page board book designed to help children discover the many fascinating facets of the world around them.

 In this delightful book, young readers embark on an exciting journey, exploring different places and events that spark their curiosity. "WONDER WHAT" encourages open dialogues between adults and children, inviting them to ponder questions like, "WHAT can be the earth or the sun!" or "WHAT can be worms having some fun!" Through vivid illustrations and engaging text, children can visualize the wonders they've witnessed or dream of exploring.

 The interactive surprise at the end of the book adds a touch of magic – two holes cut out of the back. Children can peer through these holes and embark on their own explorations of the world that surrounds them, fostering a sense of wonder and discovery.

 "WONDER WHAT" is not just a book; it's a versatile tool that parents and teachers can use to create interactive games and expand upon its themes in an educational and engaging way. It's the perfect resource to ignite children's curiosity about the world and encourage them to ask, "WHAT else is out there?"

 Discover the joy of exploration with "WONDER WHAT" – a book that inspires young minds to seek the wonders of the world, one page at a time.

Quantity:
Add To Cart

Step into the enchanting world of "WONDER WHAT," a captivating 20-page board book designed to help children discover the many fascinating facets of the world around them.

 In this delightful book, young readers embark on an exciting journey, exploring different places and events that spark their curiosity. "WONDER WHAT" encourages open dialogues between adults and children, inviting them to ponder questions like, "WHAT can be the earth or the sun!" or "WHAT can be worms having some fun!" Through vivid illustrations and engaging text, children can visualize the wonders they've witnessed or dream of exploring.

 The interactive surprise at the end of the book adds a touch of magic – two holes cut out of the back. Children can peer through these holes and embark on their own explorations of the world that surrounds them, fostering a sense of wonder and discovery.

 "WONDER WHAT" is not just a book; it's a versatile tool that parents and teachers can use to create interactive games and expand upon its themes in an educational and engaging way. It's the perfect resource to ignite children's curiosity about the world and encourage them to ask, "WHAT else is out there?"

 Discover the joy of exploration with "WONDER WHAT" – a book that inspires young minds to seek the wonders of the world, one page at a time.

Step into the enchanting world of "WONDER WHAT," a captivating 20-page board book designed to help children discover the many fascinating facets of the world around them.

 In this delightful book, young readers embark on an exciting journey, exploring different places and events that spark their curiosity. "WONDER WHAT" encourages open dialogues between adults and children, inviting them to ponder questions like, "WHAT can be the earth or the sun!" or "WHAT can be worms having some fun!" Through vivid illustrations and engaging text, children can visualize the wonders they've witnessed or dream of exploring.

 The interactive surprise at the end of the book adds a touch of magic – two holes cut out of the back. Children can peer through these holes and embark on their own explorations of the world that surrounds them, fostering a sense of wonder and discovery.

 "WONDER WHAT" is not just a book; it's a versatile tool that parents and teachers can use to create interactive games and expand upon its themes in an educational and engaging way. It's the perfect resource to ignite children's curiosity about the world and encourage them to ask, "WHAT else is out there?"

 Discover the joy of exploration with "WONDER WHAT" – a book that inspires young minds to seek the wonders of the world, one page at a time.

👀 A 20-page discovery book focused on exploring WHAT is in the world around the reader. The interactive ending is two holes cut out of the back where the c...